The playing level of the Bridge Baron program will hopefully improve as
the state of the art of Artificial Intelligence in Bridge Programs
improves. However, that having been said, the program does play an
acceptable game of bridge on most hands.
"Bridge Baron Twelve" is a vast improvement from Bridge Baron 11. It's
speed has been greatly improved, the level of bidding conventions has
been expanded to allow you to play a reasonably sophisticated 2/1 style
if you should so desire. The bidding algorithms seem much better also,
although I had only used Baron Eleven sparingly because of it's
slowness. For people unfamiliar with the product, Bridge baron allows
the user many menu choices. I'll provide a brief description the more
interesting of these:
ACBL Tournament - (under the Compete Option) This choice allows the user
to play hands from selected ACBL Tournaments and then to compare their
bidding and play with the results of the actual tournament from which
the hands were taken. I enjoyed the hands and the ability to see how I
would have done in the actual tournament.
Bridge Challenge - (under the Learn option) This is a nice feature in
which problem hands by Easley Blackwood are presented. The user doesn't
get to bid the hands, just play them. Much like reading a daily bridge
column. Any beginning to intermediate player should find all of the
hands instructive.
Conventions - (Under the Learn Option) This allows you to practice
bidding hands that meet the criterion for a particular bidding
convention (or conventions) that you select. It is an excellent tool for
players desiring to practice their ability at a new convention.
Deal generator - (under Tools) This allows the user to provide
specifications for certain types of hands and have the program generate
"N" hands of that particular specification. This is a useful feature for
partnerships wanting to test their bidding or test out new bidding
systems.
Personal Play Library - (under Tools) A feature allowing the user to
define and save entire deals for later retrieval , bidding and play. I
didn't spend much time in this area.
Bridge Match - This feature allows you to play (along with your computer
partner) against two other computer opponents in either a IMP,
Board-a-match or rubber bridge (total points) format. This was extremely
interesting but the area where the computer's lack of playing skill was
most annoying. On a lighter note, I really felt the same adjustment
period as I was forced to feel out my partner's bidding style and quite
often found myself playing a foolish contract having been passed by
partner at a most unexpected time. The program does allow you to select
from a variety of the most common conventions and select the
aggressiveness of your partner's style.